MW4 Camo Challenges by Mode
This page is the challenge side of the grind: every archetype with its Multiplayer, DMZ and Warzone numbers, which weapons use it, and where the counts differ between otherwise identical challenges.
Challenge types and their numbers
The counts below are the AR Special Camo values. Where a weapon asks for more, it is called out in the notes — that is the difference between “grind a challenge” and “grind the right challenge”.
| Challenge | Multiplayer | DMZ | Warzone | Notes |
|---|---|---|---|---|
| Mounted kills | 20 | 75 | 10 | Han 86 Smoke, M4 Night Ops, Cronen Squall Urban Smoke |
| Silencer kills | 50 | 125 | 25 | Han 86 Storm Wave, Patriot XMR Scorch |
| Point-blank kills | 20 | 75 | 10 | M4 Myriad, Cronen Squall Oni |
| Longshot kills | 20 | 75 | 10 | Patriot XMR Disperse raises this to 30 / 100 / 15 |
| Hipfire kills | 20 | 75 | 10 | Kastov 762 Yellow raises this to 30 / 100 / 15 |
| Kills from behind | 25 | 100 | 15 | M4 Green |
| Kills without reloading | 2 kills, 10 times | 2 kills, 30 times | 2 kills, 5 times | Hyeon Burst Ponderosa, Oden Shale, Axion Cyan |
| Kills without dying | 3 kills, 15 times | 3 kills without damage, 50 times | 3 kills, 8 times | Han 86 Red; Kastov Samnim asks 10 / 25 / 5 |
| ADS kills | 100 | 250 | 45 | Oden Hot Rod |
| Miri 40MM grenade kills | 25 | 75 | 15 | Oden Dark Moss, Axion Sunset Tropic |
Which mode is faster?
DMZ counts are usually three to five times the Multiplayer counts because a DMZ match holds more enemies for longer. That does not make DMZ faster — you still have to find them and stay alive. The table below is our call based on the counts above, not a rule.
| Objective | Fastest mode | Why |
|---|---|---|
| Mounted and longshot kills | Multiplayer | Predictable lanes and long sightlines; DMZ has more targets but you spend time travelling between them. |
| Point-blank and hipfire kills | Multiplayer | Tight maps create the range window, and the player counts (20) are far below the DMZ counts (75). |
| Kills without reloading or without dying | Multiplayer | Short matches let you reset a streak; losing a long DMZ run costs more time than losing a round. |
| Silencer and ADS kills | Either | Both are attachment-driven, so pick the mode you survive longer in — survival matters more than target count. |
| Miri 40MM grenade kills | Multiplayer | 25 player kills against 75 enemy kills, and grenade ammo is easier to top up between rounds. |
Gold, Platinum and Harmonic Break
These three are class-wide, not per weapon: Gold needs the three Special Camos plus 15 player kills in a single Multiplayer match; Platinum then asks for 50 headshots; Harmonic Break asks for 33 Platinums plus 25 double kills. The full Multiplayer / DMZ / Warzone ladder for these tiers lives on the camos page; for rankings, see the AR tier list. One source of truth instead of two tables that drift apart.
How to finish faster
- Pair challenges with playlists. Mounted and longshot objectives want a long sightline; point-blank and hipfire want tight maps. Play the mode that feeds the challenge instead of grinding it in the wrong lobby.
- Do the silencer challenge first. Suppressor objectives are cheap once you are used to the attachment, so clear it early.
- Batch in DMZ when the objective allows enemy kills. Multiplayer player-kill counts are lower but contested; DMZ enemy counts are higher and repeatable.
- Track one weapon at a time. Splitting attention across classes doubles the leveling work without doubling progress.
How we verify
FAQ
What is the hardest camo challenge in MW4?
There is no single hardest challenge for everyone; the class decides. Longshot and mounted objectives punish close-quarters players, while hipfire and point-blank objectives punish players who hold angles. Check the table above and pick your weapon order around your playstyle.
Do camo challenges reset with a new season?
Camo progress is tied to the weapon, not the season, so season updates usually add content rather than wipe progress. Balance patches can change what counts, which is why every table here carries a patch number.